Dialog (Part 2)

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Rules-headerA notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Writing Great Dialog (Part 2)
Balancing ‘reality’ and ‘fiction’.

As previously suggested, great dialog should accomplish one of three specific goals. Whenever characters speak, we use dialog specifically to: 1) Set a scene; 2) Develop or define a character or characters, or; 3) Forward the plot.

And yet there exists another important, although nebulous, element that infuses itself within the dialog you write. This isn’t a goal per se, but rather an overarching stylistic approach that balances “real-life dialog” with “on-the-page” dialog—two wholly different beasts.* Meaning that realistic-sounding dialog might require some effort. A bit of forethought. Of practiced nuance and self-editing. (And then a few more rounds of re-editing.)

Every writer must walk a fine line between the typically inarticulate, incomplete and often rambling real-world verbal diarrhea—sorry! But true!—that our brains somehow manage to interpret, and the vapid, usually boring, just-the-facts-ma’am sort of written dialog that some of us employ, intent on steadfastly moving the plot forward, and largely at the expense of a fully developed character. Somewhere in the middle is the sweetspot—that perfect blend of casually informal, yet subtly informative, dialog that readers will consume like buttered popcorn at a Hollywood Premiere.

Blending snippets of useful information (e.g.; plot-building) with tidbits of witty banter (e.g.; character-building) isn’t every-page essential, but more often than not, it’s a really, really good idea. Dialog can seamlessly marry a character’s personality and purpose (reason for being) in each particular scene. Great dialog can also intentionally heighten or deflate tension, change attitudes or redirect—Squirrel! Squirrel!**—the reader’s attention. Even if your dialog’s intent is to simply flesh out a character’s persona, you’re also subliminally, unobtrusively, perhaps manipulatively, pushing the plot forward. Conversely, if you’re actively advancing the plot, you’re also subliminally, unobtrusively (etc.) defining your character(s). (See Writing Realistic Dialog in Great Dialog Part 3… coming soon!)

Let’s say, for instance, that our just-started sci-fi thriller (“The Giant Meteor”) is about—wait for it!—about a giant meteor. This humongous space rock will likely strike Earth a year or two hence. (Original idea, right?) So our principle characters are intrepid yet unsuspecting scientists, with maybe an astronaut or two thrown in for razzle-dazzle. The dialog example below takes place early in Act 1. In the dozen (or 20 or 50) preceding pages, readers have learned a bit about a charming astronomer named Charlie, his best friend Doug—and we’ve just been introduced the mysterious Andrea, who’s arriving at The Kennedy Space Center aboard a private corporate helicopter. Our dialog begins innocuously enough (not depicted below) with some friendly banter, and then continues:

…..“Say, I heard you and Andrea attended MIT together,” Doug said. “Quite a coincidence, huh? Crazy, working together again after all these years.”
…..“Yes, and quite a pleasant surprise.” Charlie’s smile radiated a surprising warmth. “I had no idea she’d pursued a career in observational astronomy. Andrea was always more of a people person, not a star-gazer. I thought she’d end up in Washington, maybe lobbying for NASA, hobnobbing at exclusive cocktail parties. I always saw Andrea as being the quintessential social spider intent on trapping some unsuspecting freshmen senator, then draining his wallet in a single gulp. For a good cause, of course.”
…..Doug laughed. “She told me that you two summered together in Hawai’i?”
…..“Yes, at the observatory. Both of us going for our Ph.D’s at the time. We were—for a while we were close,” Charlie said, staring past Doug’s shoulder for a long moment, reliving some silent memory.
…..“She said you spent more than a few evenings at Dr. Smith’s cottage in Waikui, pouring over Hertzsprung–Russell diagrams and sipping Mai Tais.”
…..“Dr. Smith?” Charlie’s eyebrow dipped. “No, no, Diana Smith died the previous year, several months before we arrived on the Big Island. Dr. Jones was our C.O.A. liaison at the time.”
…..“Really? I must have got my wires crossed. No matter. Dr. Jones, huh? Yeah, I heard he was a real ball-buster before he retired. Frugal with his accolades. As I recall, the good doctor believes there’s an alien spaceship buried somewhere in eastern Siberia. Crazy, huh? Well, I gotta run, get this photo array off to the digital enhancement guys. Hey, you remember that NQ3 hot-spot you found last week, the one we thought might be a dust speck? Apparently not. McKenzie’s taking another look. She swears it’s in motion. Oh, by the way, how about tennis this Saturday? Don’t say no, Chuck—I’ve already reserved a court…”
…..
All of which means….what to a reader? A half-page of unnecessary banter that goes nowhere? Or something else? Might Andrea’s arrival hint of a potential love interest for Charlie—or something else? And what about the Dr. Smith/Dr. Jones confusion? A simple lapse in memory—or something else? Is there really an alien spaceship buried in Siberia—or something else? And that casually mentioned hot-spot? Most readers will interpret that particular significance easily enough. But what other subtle goodies lurk within these few paragraphs of chitchat? Yes, we’re subtly teasing the reader, but a competent writer is continually looking for areas or elements from which to evolve or twist a story, to constantly keep readers on their toes.

And, wait…Charlie plays tennis? That, friends, is character development. The revelation will most likely have no direct bearing with the aforementioned meteor, but at least we know Charlie gets out of the office. He’s well-rounded. Maybe athletic. Most readers will subliminally remember that factoid…so when Charlie’s running after some little green alien 200 pages hence, we know he’s got the stamina. (The tennis club can also provide an viable alternative environment for our characters, should we want to break up the monotony of the more staid observatory setting.)

What else might these few paragraphs reveal? Maybe Charlie’s good friend, Doug, soon falls in love with Andrea. Or perhaps Charlie comes to believe that she’s secretly working for the Russians (for some as-of-yet unknown, nefarious purpose). Maybe readers won’t be conscious of these potential sub-plots—but the seeds have been subliminally sewn. A reader will patiently wait to see which ones sprout.

Why is scene-setting and/or character development important before revealing too much plot—in this case the discovery of the meteor? Despite how easy (plot-wise) it would be to depict Charlie sitting down at a computer console on page 1, tapping in a few cosmic coordinates and discovering an unexpected celestial body speeding toward Earth, where’s the sufficient undulating tension leading up to that moment? Who is Charlie, anyway—and why should we care about him? Maybe he’s a good person—goes to church, saves the whales, helps old grannies across the street—but until Charlie’s sufficiently developed as a character (one I’ll either love or hate, find empathic or suspicious) any substantial plot-building can wait.***

As the writer, you already know what the reader does not—that the approaching meteor is actually a billion-ton, Denver-sized space diamond in the rough. Andrea’s insanely wealthy corporate bosses have also discovered that fact and have decided to capture the meteor, ease it in a stable orbit around Earth and mine it—and what could possibly go wrong with that scenario? So despite Charlie’s best attempts to destroy or divert the rock, his efforts are continually thwarted by unknown agents. Why? Because we’re stacking additional dramatic obstacles at every turn. And dialog is going to be instrumental in creating or continuing that drama—a direct (yet typically subtle) information-highway between Charlie and Andrea, between Charlie and Doug and (possibly) between Andrea and the mysterious Dr. Jones. When poor Doug ends up suddenly dead late in Act II, who’s to blame? And why? Questions anew that a competent writer will answer at the appropriate time. And when Andrea’s brother Sergei shows up on page 178… hmm, possibly more complications.

Ah yes, timing! Great dialog isn’t only about concocting dramatic, informative, and oh-so-witty conversation—but also conversation that appears at just the right moment and in a logical sequence with past and future chatter. When you ask a question in dialog (“Who would have killed Doug! He didn’t have an enemy in the world!”) allow your reader sufficing time to ponder the answer. You’re not obliged to immediately solve the mystery. Sure, you know—but it’s okay to string along the reader, waiting for the appropriate (and perhaps exquisitely unexpected) moment for the necessary reveal.

My advice is to never (or rarely) reveal too much too fast. In fact, that should probably be a rule. Rule #39: Never reveal too much relevant information too quickly. Whether you’re writing drama, comedy, a thriller or love story, sci-fi, horror or fantasy, continued suspense of one sort or another is imperative. Within each conversation, it’s okay to create a little more confusion or distraction or confrontation. With each provided answer, feel free to ask another question, or two or three. And then, late in Act III (typically your final act) begin to collect whatever loose threads that remain and resolve any unanswered questions.

Oh, and now Rule #39A: ….But relevant or not, always keep dialog witty and interesting. Seriously. If possible, sneak in snippets of potential drama even into seemingly inane conversation. “I love you, Penelope. I’ll always love you forever!” Sweet. Nice. But what about, “I love you, Penelope. I’ll always love you forever. By the way, I become a bit schizophrenic when the moon is full.” (No, of course you don’t write it that way…but keep potential tension taut whenever possible.)

– – – – – – –

I once had a savvy journalism prof who gave an unusual class assignment: Secretly record a 1 minute snippet of conversation, then write it down verbatim. So I recorded 4 friends chatting in a pub. (And these were sober people, mind you.) When I transcribed the conversation, it made absolutely no sense on the page. Complete, utter gibberish! Sentence fragments. Lost or shuffled thoughts. Topics that changed mid-stream. Everybody simultaneously talking…and who’s listening anyway? So, no, real life chatter seldom works on the page.

* Squirrel! Squirrel! Dog owners will understand.

***  As always, no writing rule or suggestion of mine should be considered iron clad. (Hell, I don’t even listen to myself all that often.) So if your story demands an immediate burst of plot-essential material, by all means follow your instincts. Crayon outside the lines if it feels right. All I ask is that you understand the fundamentals before attempting to break them.

Why, you ask?

…ever put a raw egg (shell intact) in the microwave and turn it on HIGH for 2 minutes, unaware of the fundamentals regarding eggs and microwaves? Try it and get back to me. Writing a novel without knowing the rules—well, the outcome is kinda like that.

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Dialog (Part 1)

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Rules-headerA notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Writing Great Dialog (Part 1)
An absolute necessity.

Let’s assume that we, as aspiring novelists, have sufficient technical, stylistic and plot-building skills. Meaning we can turn a phrase, can fully frame a story, we trust our characters’ various motivations, can discern a verb from a noun, and rarely allow ourselves to dangle a participle. All those crucial factors being securely in place, what then becomes the single, most essential element necessary for writing—not to mention publishing—a truly great novel?

Sorry, but that was rhetorical.

Because the answer is dialog. For my money, few aspects of novel writing can captivate, motivate or emotionally move a reader as will dialog. Great dialog is, IMHO, more important than solid plot structure. More important than a mellifluous voice. Time and time again, as an editor, when I confront slow or unwieldy dialog I feel my interest in a manuscript begin to deflate like a puffer fish on a salad fork.

But enough preamble. Let’s talk about dialog. While omniscient narration* can lay out much or most of a novel, a writer really can’t really tell a whole story without dialog. Can’t fully involve the reader. Can’t fully reveal a character. As importantly, great dialog can be a panacea of sorts—a way for the author to instantly develop a rapport between characters (or between a character and the reader), to fill a vacuum or quickly shift gears, to intentionally misdirect or to clarify and, basically, to solve a myriad of plot-thwarting issues—and in ways that a novel without dialog (or with insufficient or anemic dialog) could ever hope to resolve. Think of dialog as being that essential roll of duct tape in our bag of literary tricks.

But more about using dialog as a problem-solver in a subsequent post. Frankly, it’s the sheer joy of creating dialog that inspires many of us to fill our stories with the witty, astute, finely-honed verbiage uttered by our characters. Problem-solving is merely an added bonus. So let’s start with the basics.

Here then, the basics.

First and foremost, one creates good dialog by replicating those three basic premises necessary to create a great story line. (See Simple But Exciting—Part II.) Dialog should accomplish one of three specific goals by: 1) Setting a scene; 2) Developing or defining a character, or; 3) Forwarding the plot.**

If having only three options seems restrictive, fear not. Your expressive, expansive wildcard exists in #2: character development. A great deal of seemingly superficial or extraneous dialog can go a long way to help define a character’s personality, motivations, fears and passions, to ultimately create a very real human being. Two characters, hitchhiking through the middle of nowhere, can fill an otherwise mundane scene with the most tantalizing of conversations—about their fears, their desires, their darkest secrets. Maybe such character chatter reveals little about the plot ahead, but those pages can provide a great deal of insight about the people inside your head, not only relating to each other, but to readers as well.

A quick example of those three options mentioned above:

1. Scene setting. (Two astronauts float within their space capsule, looking out a porthole at the quickly approaching face of Venus, still a thousand miles away.)

….“Don’t let its alien beauty distract you, Cameron. That evil planet’s scorching hot. You step out of a dome in full sunlight, even in a fully shielded suit, your face plate will melt in a half second flat. Your skull will pop a half second after that. After sundown’s no better. Most of the rocks out there are sharp enough to slice you to the bone. One false step can drop you down a thousand-foot crevice or suck you into a sand pit before you get a chance to tug on your G-line. I’ve seen storms worse than any hurricane on Earth, winds whippin’ down offa those western slopes without a moment’s notice. You don’t keep your eyes peeled 24/7 and you’ll be dead before you know you’re even in trouble.”

2. Character building. (Two young teenagers walk along a sunny beach. They’ve met only moments before, and they’re talking about their parents.)

….“You think your mom’s bad? Mine won’t even let me eat chocolate.”
….“That kinda sucks.”
….“Totally. She says I’m allergic. I mean like deathly allergic. The thing is, I’ve never even tried chocolate. So how the hell does she know, right?”
….“I have some chocolate at home, if you want.”
….“Really?”
….“Truth. You wanna share a Snickers bar?”
….“Yeah. I mean sooner or later, I gotta know for sure. Let’s do it.”
….“Well, wait—maybe not. I mean, what if it’s true? I mean, you don’t know for sure it’s not. So, no, let’s maybe get a Coke or something instead.”

3. Forwarding the plot. (A young couple gaze up an aging spiral staircase in a dilapidated old house. A wind howls outside. The lights flicker.)

….“Darling, I’m scared.”
….“I’m telling you, this has to be the way in.” Ralph held up the antique brass key between his fingers. “This is what I’ve been looking for my entire life. A way to unlock the attic door. To see once and for all what’s up there.”
….“But…but what about your grandmother’s warning?”
….“About ghosts? Don’t be silly, Edith. It’s an old attic for criminy sake. Maybe some rats bumping around up there, that’s all. But my grandfather, he was worth millions, and he didn’t take it with him. What we find up there, I think it’s going to make us rich.”
….“I don’t know, Ralph. It feels wrong.”
….“Don’t be scared. Granny will be ninety-seven years old come August. She can’t even remember my name half the time. She’s nothing but a crazy old lady with a strange imagination.” Ralph turned and started up the old stairway. “C’mon, I’ll show you.”

Before I continue—one important note. When I speak of dialog, I’m referring to both external and internal communication—because both spoken words and internal contemplation share equal importance in a novel.

External (verbal) dialog:
….“My dear Mrs. Smith, you’re looking quite fetching today.”
….“Do not attempt to humor me, Mr. Jones,” Veronica said crossly. “You’re presumptuous to believe that I’ll ever allow you to marry my daughter or inherit my wealth. I’m well aware of of your scheming ways, sir. Good day.” She turned and continued her stroll down Elm Street.

…or internal (subconscious) monologue.
….“My dear Mrs. Smith, you’re looking quite fetching today.”
….Veronica offered the man a tepid smile, well aware of Mr. Jones’ intentions. He’ll never sway me with his fancy talk, she mused, her gaze unwavering. Her emerald eyes blazed, the voice inside her head oozing with contempt. You don’t want to toy with me, young man. I’m well aware of your scheming ways. I shall never allow you near my daughter or her wealth. Without a word, Veronica turned and continued her stroll down Elm Street.

But more about the complexities of internal/external differences later as well.

However, before moving along to Dialog (Part 2) one reminder (because now it’s Rule #30): Create dialog that (like plotting) accomplishes one of three specific goals: 1) Sets a scene; 2) Develops a character, or; 3) Moves the plot forward.

– – – – – – – – – –

* Omniscient Narration (a reminder). Typically when writing in third-person (past or present) omniscient narration provides a pansophic (all-knowing!) perspective that offers information to the reader unbeknownst to your characters. For instance, the following sentence is omniscient narration: Deep in a forgotten cave burrowed beneath Old Hickory Mountain, a storage chest had been buried centuries ago, hiding the bandit Juan LaFortuna’s missing treasure—an immense fortune that would prove fatal for most of those on Sal’s expedition.

** The 3 Goals when writing dialog. There exists another imperative (yet elusive) attribute necessary when writing great dialog. But this essential tidbit is a bit more difficult to explain. For simplicity’s sake, I won’t delve any deeper until my next post. (See Dialog Part 2.)

 


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Action vs. Information

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Rules-headerA notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Action vs. Information:
The Oil & Water of Novel Writing

Years and years ago a prolific pal of mine, author Matthew Pallamary (who teaches a pirate’s workshop at Santa Barbara Writer’s Conference) uttered one of the most profound adages I’d ever heard. Matt apparently got it from Barnaby Conrad, who may have heard it from playwright/director David Mamet…so I suspect this little gem may have been around for years. But it remains one of the best tidbits of advice that I know. The simple truth is:

Information is the enemy of Action.
Action is the enemy of Information.

Meaning that, as a writer, it’s my obligation to choose one or the other concept (action-based or informational) to define each scene I develop. I can either depict (spectacular) action or provide (revealing) information to a reader. But I cannot simultaneously provide both, as the two concepts are inherently incompatible. Action sequences typically rely on external cues; on visual, sensory-heightened but otherwise superficially detailed observations. Conversely, information dissemination tends to internalize, and either through omniscient narration or dialog provides pertinent revelation, newfound knowledge or secrets unbeknownst to other characters or to the reader.

For example, let’s say I’m writing a fictional account of the Crimean War (1853-1856). Midway through my tale, I describe a gallant yet foolhardy British cavalry charge into Tennyson’s infamous Valley of Death.* Hidden amid the rocky hills surrounding the valley, dozens of fortified Russian cannon open fire and obliterate most of the advancing horsemen. As the smoke clears, two survivors of the bombardment—brothers, by the way, Niles and Ian—stand bloodied and haunted among their dead comrades. The men talk in a hushed whisper, speaking through tears about the heroism of their fallen comrades, about the enemy they see gathering on the precipice ahead, about the unlikelihood of ever again seeing the lovely Lady Desiree, the woman back home they both love.

The cavalry charge? That’s action. I want my audience breathless—so it’s all thundering hooves and glistening sabers and a distant blare of bugles whipped away by the wind. Explosions and carnage. Glimpses of both unfettered bravery and agonizing death. Action.

But then—cut to a new scene—the big guns have fallen silent. The two brothers crawl toward each other, dazed and isolated on the body-strewn battlefield. Ian begins to bind Niles’ wounds. They speak intimately about life and death and love and—for the reader—that’s information. Character-building usually is. The brothers ponder the probability of their impending doom, not to mention Ian’s long-overdue revelation of his love for Desiree.

As a writer, I’ve intentionally separated the frenetic action sequence (a fictive inhalation) from the more serene informational (a fictive exhalation) sequence. (Refer again to Rule #8: Keep your characters moving. Push them toward drama—inhale—or pull them away again—exhale.)

Can action and information co-exist in a scene? How separate is separate? Certainly, these two attributes can occasionally brush together…but brush lightly. Consider, for instance:

Acrid smoke drifts across the now silent valley. Niles suddenly draws his pistol and aims at his brother—but then shoots a Cossack who’s crept up behind Ian, ready to pounce with a gleaming scimitar. Ian turns, stares for a moment and returns to his comments, his thoughts once again focused on Desiree.

So, yes—a bit of cross-pollinating is perfectly legit; tidbits of action amidst an informative scene is fine. And, yes, one can intermingle snippets of information amid the action—but avoid attempting to force mass quantities of action and information into the same scene. Because the last thing a reader expects, midway through an exhilarating cavalry charge, is a flashback or a history lesson or a love sonnet. For instance, here’s a taboo:

As their horses rush the two men toward certain death, their sun-drenched sabers held high, Ian turns to Niles and admits that he’s in love with his brother’s fiancée, then demands a frank and earnest conversation about the matter.
…..“Now?” Niles shouted incredulously over the roaring wind.
…..“Yes, this very instant, I’m afraid,” Ian replied. “It’s terribly important to me, Niles. And by the way, don’t forget that you owe me twenty quid…”

Um… no. Because whatever raw emotion I’ve thus far developed is now moot, the drama unnecessarily deflated. Sure, Ian may love Desiree, and she may be weighing heavily on his mind—but now isn’t the time or the place to bring that particular plot thread to the page.

But what if Desiree is important to the story? What if my entire novel is based on a decades-long love triangle. So where does Lady Desiree belong?

Some writers may believe that she belongs exactly when and where she pops into mind—but consider how her sudden appearance will effect the overall pacing and the reader’s emotional quotient. As previously stated, her character certainly doesn’t belong here, in the middle of a raging battle. Amid the carnage, poor Desiree’s attempt for a modicum of stage presence feels extraordinarily misplaced. The importance of her presence, or her words, may easily become lost as readers gloss over this unexpected, lilac-scented intrusion, eager to learn how the attack concludes.

The simple solution? Alternate action and information scenes. (As in often, throughout the entire novel.) Because a more opportune moment for Desiree to bloom would be during a scene or chapter before the cavalry charge, for instance as she tearfully pens letters in her Wembly Park bedroom for both Ian and Niles—letters that may dramatically change the lives of both men. Or else place her in a scene after the charge, perhaps as a flashback in Ian’s memory. Perhaps we see her swoon into the arms of dear Uncle Clive as she’s notified by courier of Ian and Niles’ status as MIA, both men presumed dead. So allow Lady D. and her thoughts sufficient ‘quiet time’ to fully engage the reader.

Be aware that the primary advantage of alternating action and information scenes is in potentially increased drama. How delightful, plot-wise, should Ian reveal his affection for his brother’s betrothed in the chapter preceding the cavalry charge! How might Niles’ thoughts be distracted or tormented as he lines up for the assault in the following scene? Now you’ve piqued the reader’s curiosity—and possibly created a perfect cliffhanger that you’ll tie together in an appropriate, upcoming chapter. Might Ian die (your readers will wonder), his love for Desiree forever unrequited? Might brother turn on brother? So, yes, separating action and information scenes has definitive advantages. Intuiting how and when to separate these two crucial elements can nicely turn up the heat in terms of tension and future plot-development.

A basic rule of thumb to follow would be (and not always, mind you, but more often than not):
Scene-setting: Information
Character-building: Information
Plot-building: Action or information (although tread carefully, as building a plot via information may feel like reader-feeder.**)
Forward Plot Momentum: Action

For those uninterested in the Crimean War, let’s say I’m writing a gently comedic romantic coming-of-age tale. Action can be all about the rampant teenage angst and confusion and turmoil leading up to a first kiss. That slow, undulating tension can be as terrifying as the whole British cavalry charging forward toward certain death. Because what’s action if not a sensationalized visualization of dramatic events?

Oh yes, so now it’s a rule. Rule #26: Don’t mix Action and Information. Keep these two incompatible concepts separate.

And—because every rule has its own #!@$!%?! exception—let’s consider dialog. Dialog can certainly be action-oriented. (“If I ever see your ugly face again,” Sheriff Bob shouted, “I’ll shoot you dead where you stand!”) But dialog can also prove informational. (“I’m afraid I’ve never told you, Penelope, about the letter hidden inside father’s wall safe.” Bertram slowly swung open the heavy steel door. “I believe it’s time you finally know of our nefarious family secret.“)

So then, what is dialog?

…ah, the perfect opportunity for a cliffhanger.

 


*The Charge of the Light Brigade by Alfred, Lord Tennyson. It’s what people read before Twitter.

**Reader-feeder (a quick guide):
…..“Steve, I just got a phone call from the hospital. I’m sorry, but Mother passed away last night.” (is not reader-feeder)

…..Steve, I just got that phone call from the hospital we were both dreading all week long. I’m sorry, but our mother, Mary Anderson, passed away last night.” (is reader-feeder)

 


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Index

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Rules-headerA notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Welcome to the blog!
……Here’s what’s what.

My name is Dave Workman. I’m an acquisitions and content editor for Muse Harbor Publishing. I began writing Rules of Engagement for beginning (or curious) writers, based on what I perceive to be fundamental obstacles that many of us confront when starting, or struggling through, a new novel. Perhaps I can offer useful advice—or maybe not—although I certainly know what excites me as a reader, and what excites me as an editor who accepts or rejects manuscripts. Thus, these following notes may be worth a look.

1. Good Writing, Bad Advice.
Rule #1: Finish your book.
Rule #2: Don’t listen to anybody if the advice doesn’t resonate.

2. Simple, But Exciting (Part 1)
Rule #7: Write in clear, precise sentences.
Rule #8: Keep your characters moving. (Either push your characters toward drama or pull them away again.)

3. Simple, But Exciting (Part 2)
Rule #5: Continually scene set, character build or move the plot forward. (Nothing else matters.)

4. Exciting, But Simple.
Rule #3. Always write for yourself.

5. Active Writing (Part 1): Active Voice.
Rule #20: Don’t extend a scene past the “just enough” point.
Rule #12: Write only what matters. Leave out the boring parts.

6. Active Writing (Part 2): Active Language (Grammar)
Rule #6: The Jumping Cow Rule (Active vs. Passive Voice).

7. Active Writing (Part 3): Active Composition (Plotting)
Rule #14: Develop your story from A-to-Z. (Know where you’re going)

8. Where To Start.
Rule #11: Get acquainted with your story. (Discover your core elements.)

9. Perfection.
Rule #25: Perfection in writing doesn’t exist.
Rule #4: Do the best you can.

10. Action/Reaction.
Rule #10: In fiction, for every action, provide a reaction.

11. Show, Don’t Tell.

12. What’s Your Intention?
Rule #29: Your characters may remain elusive or distracted, but your prose must remain clear and concise.

13. Focus on the Now.
Rule #16: Focus on the now. (Stay in the moment.)

14. Hammering It Out.
Rule #25: Write one thought at a time. (And don’t worry about the rest.)

15. My Favorite Films About Writers and Writing (A personal aside.)

16. Finding Your Voice (Part 1)
Rule #9: A great novel is not so much what you tell, but how you tell it. That’s a writer’s style.

17. Finding Your Voice (Part 2): Do your characters speak to you?
Rule #12: Shut up and let your characters tell their own stories.

18. Finding Your Voice (Part 3). Point of View: Narrative vs. Authorial Voice

19. Basic Plotting (Part 1): Right Brain (creative thinking) vs. Left Brain (critical thinking). Unfortunately, we need both halves.

20. Basic Plotting (Part 2): Plot Ahead.

21. Basic Plotting (Part 3): It’s all about the drama, dahlings.
Rule #27. Make drama your novel’s constant companion.

22. Action vs. Information: The Oil & Water of Novel Writing.
Rule #26: Don’t mix Action and Information scenes. Keep these two incompatible concepts separate.

23. Dialog (Part 1): Writing Great Dialog: An Absolute Necessity.
Rule #30: Create dialog that (like plotting) accomplishes one of three specific goals: 1) Sets a scene; 2) Develops a character or; 3) Moves the plot forward.

24. Dialog (Part 2): Writing Great Dialog: Balancing reality and fiction.
Rule #39: Never reveal too much relevant information too quickly.
Rule #39A: …but relevant or not, always keep dialog witty and interesting.

 

 


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Basic Plotting (Part 3)

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Rules-headerA notebook for fiction writers and aspiring novelists. An editor’s perspective.

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Plotting (Part 3): It’s all about the drama, dahlings.

Books and blogs about “plotting a novel” are as ubiquitous as leaves on a summer tree. I suspect some of these efforts are actually very good. Others? Not so much. That being said, let me cut to the chase. Good plotting can be explained in one word: Drama.

Yup. Drama. It’s all about the drama, dahlings. That’s the secret ingredient; the single most important element of successful fiction. Writing a book that’s lacking dramatic impact? It probably won’t (IMHO) sell.

And don’t confuse drama as “some little ruckus” that one sprinkles sporadically around a story. Drama isn’t a garnish. Nor is it specifically reserved for those dark, thunderous Shakespearean epics where witches cackle, swords clash and treachery abounds. Drama is a constant that should infuse every fictive work. That should be a rule—and so now it is! Rule #27. Make drama your novel’s constant companion. It lurks upon every page—either undulating or overwhelming—ready to spring or having already sprung, hiding, panting, waiting to lunge again. Waiting to snatch away banality. To consume normality.

And yet, don’t confuse drama with impending tragedy. Yes, a tragic tale is fraught with drama. A child’s death, a war, an emotional breakdown, a marital conflict… all dramatic, fictive situations that a writer can utilize to build a story. But what about light-hearted romance? What about comedy? Realize that every romantic tale is laden with great gobs of interpersonal drama. And comedy, even slapstick comedy, is simply drama interpreted through a playful or joyous lens. But it’s still about drama, first and foremost.

Don’t believe so? Think of any comedic film. (I’ve discovered that remembering a film sequence is far easier than remembering a specific snippet from a book. And easier to dissect as well.) For instance: Notting Hill. Lovely romantic comedy—and filled with drama. The Holiday? Filled with drama. Annie Hall? Filled with drama. Wedding Crashers? The Princess Bride? It’s a Wonderful Life? The Hangover? Drama. Drama. Drama. And drama. Remember Finding Nemo? The little guy loses his mother and 99% of his siblings. Gets lost at sea. Almost eaten by a shark. Captured and confined to an aquarium. Makes a daring escape. It’s funny—but it’s also constant drama!

Groucho Marx once said,“Comedy is when you slip on a banana peel. Tragedy is when I slip on a banana peel.” And yet both banana-based scenarios contain drama—both genres must provide a continual tool bag of genre-specific dramatic moments to survive, and to thrive in its fictive form.

Refer again to Rule #8, which states, in part: Keep your characters moving. You’re either pushing characters toward drama or pulling them away again.

I can’t really give a writer much additional structural information on basic plotting. Have an idea? Play with it! Test it! My personal belief has always been: write what you feel, write what you want. (So long as it’s dramatic, of course.)

And do understand that dramatic plotting isn’t always about remarkable external circumstances, about drooling zombies or horrific wars or big ships slowly sinking. Good plotting is also about (and sometimes only about) great character development. (Check out: The Madness of King George. Or Before Sunrise. Or Pride and Prejudice. Beautiful films, with stories predominately carried by superb dialog.) I’ve often said that if you lock two interesting people in a closet and give them great, dramatic dialog, I’d rather read that book than about all the Transformers in the world.

So, yeah, successful plotting is a combination of great dialog, great timing, great suspense (comedic or tragic) and certainly great writing in general. Good drama is larger than life. Deeper than reality. Great plotting is the result of daydreaming that begins with a single, simple “what if?” concept.

Another secret ingredient: Daydreaming.

Another word or two about “creative dreaming.” (More about creative daydreaming in Plotting: Part 1.) Remember when people (probably your parents, your teachers) told you that daydreaming was a waste of time? Well, don’t believe them. Daydreams have their place in the creative brain. If you’re a novelist, daydreams have a crucial, creative role to play. Every daydream is a potential novel.

Think not? Pick a daydream. Any daydream. A friend once told me; “I sit in front of a monitor 8 hours a day and crunch numbers and hammer out Excel spreadsheets. There I sit, day after day, thinking about running through a sun-drenched field filled with wildflowers.” That’s it. That’s her daydream. Doesn’t seem like much, does it? But what happens when that particular daydream belongs to a writer? Sooner or later that flowered field is going to lead me toward…? Maybe a dark, encroaching forest? Over a rickety bridge laden with cackling crows? In the distance, might I glimpse the crumbling spires of a deserted castle? A forgotten cemetery? A cave deep beneath a massive granite outcropping?

Any writer worth their salt will, of course, move forward for a closer look. Am I simply out for a stroll? Perhaps. Or am I searching for someone? Running away from something? Sounds like a more potential dramatic scenario, right? (Because I can also build a plot backwards as well as forward!) As I push my way through the tangles of underbrush, maybe I come upon a forgotten, weed-choked mansion, hundreds of years old. Intriguing. Broken windows. A shattered doorway. After a few moments of exploring, I hear a child crying from somewhere deep inside….

Or, perhaps I hear the faint echo of a woman laughing. Or the sound of a gunshot. Or an ominous growl. And at that point, my daydream has officially become a plot concept. Maybe not one I write down (yet), but one I might consider. Where do I go from there? Can I transfer that same curiosity, that same excitement, to the page? Can I find a sufficient creative flow to ask-and-answer these same “what if?” scenarios for another few hundred pages?

Basically, that’s how a book starts. Frankly, that’s how it ends too—a constant stream of carefully sequenced daydreams that the writer weaves together, page after after page. Oh, and while keeping up the story’s dramatic impact at every possible moment!

And, because it’s important enough to say again, here it is! Rule #27: Don’t confuse drama as “some little ruckus” that one sprinkles sporadically around a story. Drama isn’t a garnish. Drama is your story’s constant companion.
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