Obstacles

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A notebook for fiction writers and aspiring novelists. One editor’s perspective.

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A Few Common Obstacles.

I’ve been hanging out in Reddit.com/r/writing for a few years now, lurking and occasionally offering comments and suggestions (as u/writer-dude) to new, struggling and/or curious writers. What I’ve discovered on Reddit are many of the same concerns and issues that I’ve confronted while editing clients’ manuscripts. Typically, I can assist confused, foundering or sidelined writers by presenting modest solutions to these six prevalent obstacles. Often times, a writer can self-identify (and overcome) such potential roadblocks and pitfalls. For anyone who might feel lost in the fog, allow me to point you in the right direction. In order of increasing concern:

6. Overcoming Inhibitions. The fear of failure is real. So is the fear of success. A fear of ridicule. The fear of isolation (AKA: Squeezing out sufficient writing time). The fear of upsetting friends or family. A fear of not writing a perfect novel…. the list of potential obstacles is quite lengthy. Some call it ‘writer’s block’. Or procrastination. Or ‘waiting for inspiration.’ The real reason(s) for not writing likely has deeper psychological and/or emotional roots. (But this condition is curable!) Is this you? LOOK HERE.

5. How to write effective (or scintillating) dialogue. Don’t know? LOOK HERE

4. Overcoming one’s own ineptitude. Don’t have a clue how to write a novel, but starting out anyway? Afraid you’ll never have what it takes to start or finish? The best way to learn is actually to begin writing. You need not begin a novel or a short story, simply write what comes to to mind. Experiment and explore. Make mistakes and discover ways to improve. However, comprehending the fundamentals of being an author (LOOK HERE), as well as digesting Filmmaker Noel Burch’s The Hierarchy of Competence, can be an essential guideline to perfecting your craft.

3. Plowing helter-skelter through one’s plot with little regard for scene-setting (equally as important) and character-development (ditto). A great novel should seamlessly blend plot momentum with sufficient scene-setting (where/when/why are we in this particular scene?) and character-development (or else why should we care about these uninteresting people?) Unsure? LOOK HERE.

2. Motivation. (Finding it, Keeping it). There exists two separate (but equal) qualities a writer must possess to write — and finish — a work of fiction. The first is creativity. We’re either born with it or else we take great pains to develop it. (Also see: Fundamentals.) Creativity is all butterflies and daffodils, rainbows and unicorns. We concoct a lavish daydream, refine and embellish it at our leisure (and that’s the fun part) until we eventually <sigh> attempt to reveal our visions to the world.

The second quality is persistence. (AKA, patience, perseverance, perspiration. A bunch of other P words.) And this is when shit gets real. A writer must begin to dissect, develop and revise that daydream, word by word, page by page, chapter by chapter. For some of us (most of us?) that’s the long haul. The marathon. The sojourn toward potential madness. And yet it’s that excruciating exactitude that a novel demands of a writer. Creativity is a right brain attribute. Developing and writing our daydream is pretty much left brain. A writer must ultimately decide to spend long hours, making tedious decisions, dealing with criticism, confronting many IRL issues (all those pesky things like jobs, family, trepidation and self-doubt.) We all face such challenges, and many writers won’t prevail. Some do. But to complete a novel, we need to engage both the left and right sides of our brain.

1. Getting Stuck. The most prevalent obstacle (by far) is a novice writer beginning a novel (or story) but very quickly becoming mired in the enormity of such a venture. Many newbies have a vague idea or a partial concept in mind and begin to write in earnest—sometimes 3 pages, sometimes 30—but then what? Once the inciting incident (usually a novel’s opening) plays out, how does one proceed to create an entire, enticing, integral book-length manuscript?

Maybe you sincerely yearn to write a novel. Let’s say that you have a nifty premise about a giant meteor hurling toward Earth. So you create a nice scenario—a young protagonist who’s perhaps an amateur astronomer and who discovers that pinprick of light hurling toward our planet. (The inciting incident in the 1998 flick Deep Impact, BTW.)

Great start! Good impending drama… But suddenly, a whole new world of possibility is in your hands. So many options. So many tentacles. Will the meteor strike? Will it miss? Will we send astronauts into space with nukes? Or launch a rag-tag team of unlikely geologists to save the world (a la Armageddon)? How does once successfully stitch together a coherent, dramatic, conclusive tale? When you find yourself stymied or cornered or fresh out of new ideas, and you’re still midway through Chapter 1, sometimes writing those next 300-400 pages can feel insurmountable.

Q. So, how to proceed?

A. Outline.

While I realize the concept of outlining might feel like a giant snoozefest to some writers, once you find yourself stuck (for any number of reasons) outlining is possibly the greatest assurance you have to finish an unwieldy or foundering novel. Outlining feels hardly creative. Hardly inspirational. More like confronting a math quiz than following that authorial dream. You’re putting your fun-loving, creative Right Brain aside and, fore the moment, relying on your organizational, rational Left Brain to take over. Bummer, right? Well, not necessarily.

Outlining your story is far more a creative endeavor than you might think. Pondering possible pathways or solutions to problems issues that pop up mid- or late-book can open amazing new possibilities: new characters and/or character traits, new sub-plots, added drama—ideas that the writer had not previously conceived. Outlining can also reveal potential wrong turns or dead-ends in your story line. And ’tis better to delete a few pages of quick notes than 50 pages of text.

Speaking of quick notes, some writers will jot down a dozen quick thoughts, the barest wisp of a road map that they’re able to follow. Others will agonize over a very precise, quite plump outline—a methodical, step-by-step synopsis. Whatever your style, by all means, go for it. Whatever best points your brain in the right direction. (Me? I’ll start off with a 5 or 6 page outline. By my final draft, that outline has grown to maybe 20-30 pages of additional notes.) However, do realize that an outline is simply a guideline—FYEO. You need not add color or drama or emotion. You need not create a work of art; you’re simply jotting down enough info to spark your creative juices. Here’s a for-instance.

Outlining. One Example.

Let’s say you’re writing an adventure novel about a down-on-his-luck loner named Paul, who eventually discovers a gold mine…and then must defend his fortune from various marauders and modern-day pirates. Maybe you’ve already written a good 30-50 pages with relative ease and, in a funk, your hapless protagonist is at the end of his rope. His wife and dog have dumped him for some rich guy living in Greenwich Village. Paul’s bank account has fallen to single digits and the mortgage is past due. With nothing left to lose, he decided to drive cross-country to California, to find a new life. So he puts all his belongings in a brown paper bag, jumps into his old, rusting Studebaker and, and…and then what?

Maybe that’s as far as you’ve thought ahead. But once Paul’s on the highway, his options (and yours) become muddled and confused. This way or that way? So you sit and think, ponder and process, until—wisely!—you begin to jot out a few possible ‘quick-sketch’ scenarios that occur on the poor guy’s Westward sojourn. When outlining, your thoughts might look something like this:

Midway through the Mojave desert, Paul’s car breaks down on a desolate 2-lane highway.

• He waves down a delapidated VW van, but the two stoners inside rob him of his last few dollars. Nah, too predicable.

• After an hour waiting for any sign of life, an old relic of a school bus sputters into view. Paul waves desperately at the approaching vehicle.

• The driver, an old, toothless guy named Benny, affably waves him aboard. Bennie appears slightly drunk, but Paul sees no other options.

• Cackling insanely, Benny begins to tell Paul a story about an abandoned mine a few miles ahead, at the end of some obscure dirt road. He shows Paul a crumpled, 100 year old treasure map and tells him he’s on his way to search for a chest of gold.

Benny pulls a 300-year-old gold-piece from his pocket as evidence of the fortune. Nope. This would be telegraphing their potential success. Let readers wonder if Benny’s really crazy, and the gold’s simply a hallucination. (However, the gold coin reveal might work later in the story, …so keep it in mind.)

• With nothing to lose, and intrigued by the old guy’s story, Paul tells Benny he’ll help look for the treasure.

…etc., etc.

So your outline is really just a series of quick reminders of how you might want to finish your story, scene by scene…with the opportunity to eliminate any possible wrong turns. (I actually jot additional notes to myself, and in RED, reminding my brain why certain scenes might not work and why. Saves myself from second-guessing my rationale, a week or month from now.)

When outlining, I allow occasionally myself to break my own rules. For instance, let’s say a vital dialogue between old Benny and Paul comes to mind. Suddenly a few paragraphs, even a few pages, of necessary chitchat fills my head. Absolutely go with it. Write it down and stick the scene in a folder for eventual use. Creativity seldom arrives in chronological order, so I’ll fill in the blanks whenever a golden opportunity arises. Thus:

“There’s more’n a hun’erd million rumored to be at the bottom of that dagblasted ol’ mine,” Benny said with a solemn nod.

“Rumored?” Paul asked, casting the old man a sidelong glance.

“Well, nobody’s ever seen it, I reckon. But I’ve heard plenty o’ stories to know it’s there. An’ I’ve come to claim it as my own.”

“You have a map,” Paul said.

“Well, yeah, sorta. I kinda drawed it up myself, based on all them rumors I been hearing. Based on absolute facts, mind you.”

“Rumored facts?”

“The best kind,” Benny admitted with a cackle…

Sure, there may be times when snippets of my outline become part of my first draft, and eventually become part of the finished manuscript, if the thoughts are coherent enough. So if you find yourself leaving ‘outline mode’ and actually writing a profound scene or bit of dialogue, go for it. Sometimes creativity sparks where and you when least expect it.

When outlining, there’s no need to write every scene or concept in chronological order. (Some writers insist upon this sort of organized logic, and if that’s how your mind works, it’s perfectly okay!) However, my brain isn’t the brightest bulb in the chandelier, so my outline—like my subsequent early drafts—may gradually coalesce in bits and pieces, and sometimes in an outlandishly random order. I usually conceive my final chapter long before I’m too far into my story, so I’ll write it out as soon as the ideas come. The nice thing about having a solid ending outlined or drafted, one tends to make fewer wrong turns…knowing exactly how, why and where the plot and characters need to be to reach that final page.

Also, note that outlining need not be a complete, beginning-to-end procedure. Often times I’ll outline a few scenes or chapters ahead, then write my draft until I catch up—and then repeat the procedure again. Basically, the art and science of outlining is: Whatever works best for you.

Okay, so end of the Outlining sermon. Either you’ll give it a try, or you won’t. (As always, s’up to you!) But mark my words, Missy… you’ll be back. Outlining has become many a writer’s salvation.

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Still feeling creatively stymied? Also see: More Common Obstacles

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Scene-Setting

rules-header-full

A notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Scene-Setting: The often overlooked
powerhouse in every writer’s arsenal.

You’ve heard this before from me, and now you shall hear it again: Rule #5: Continually scene-set, character-build or move the plot forward. In novel writing, nothing else matters.

Need a refresher? Look Here.

For fledgling and action-oriented novelists, scene-setting is often the most overlooked of these three essential fictive components. Yet proper scene-setting is imperative. One cannot simply rely on plot momentum and character development alone. (At least, not when writing a novel.*) But many novelists have trouble adequately grounding readers, largely because scene-setting can be radically misunderstood. Do realize that proper scene-setting is a far more complex concept than simply pointing out a big red barn or a hazy afternoon.

Since ‘scene-setting’ is typically considered an all-inclusive term incorporating all five senses, and optionally including how and when, grounding a reader can refer to a multitude of sensory enhancements necessary to fully develop a scene. Scene-setting can (and should) provide powerful imagery—colors, motions, sounds, fragrances, emotions or reactions to stimuli—that add more than a vague or occasional embellishment to your plot and characters, or to their environs.

For instance, consider:

Johnny Rocco was led through the prison yard by his guards toward freedom.

VS.

Johnny Rocco lumbered through the prison yard, his wrists and ankles shackled, with twenty pounds of tempered steel chain wrapped around his waist for good measure. The six guards surrounding Johnny had been hand-picked by the warden, each man heavily armed, and each secretly hoping that Rocco might make some stupid move, a twitch or a smirk, resulting in a particularly bloody demise before the man made it past the yawning front gates to freedom.

I have absolutely no problem with minimalism, and yet if Johnny Rocco’s walk toward freedom is the first line of a new scene or chapter, I do have issues with an opening’s lack of emotional depth and visual stimulation. The latter of these two examples feels far more expressive, and better grounds the reader immediately in this new scene. Both examples adequately depict plot-momentum. However, one is doing so with a visually stimulating, potentially dramatic ambiance.

Very often when we sit down to begin a new scene or chapter, our brains are already overflowing with getting here-to-there; our thoughts crowded with profound, dramatic intent. We may visualize quick, fragmented glimpses of a basic setting as we write, but we’re here to tell a story, damn it, and tell our story we will! So we hustle off toward that final destination.

But wait a sec. Exactly where are we again? As writers, we may intuit every step that our characters take, but readers need sufficient sensory information (note I didn’t simply say visual information) to accompany our journey. Do remember that readers cannot see into our mind’s eye! They need sensory reminders, every step of the way.

So how important is scene-setting? It’s crucial enough to be considered a new rule. Rule#17: Every scene we write, before we begin (or before we continue) to propel our plot forward, we must establish a viable setting for our characters, and a firm grounding for our readers.

Another example:

Jane awoke in a haze, lying on a bare cot in a small, unfamiliar gray room. She found herself unable to remember how she’d gotten here—nor much of anything of the last 48 hours, her recent memories vague, her thoughts fragmented. Attempting to move her arms, Jane discovered that her wrists were bound to the cot with thick leather ties.

Shaking her head, she felt a sharp stab of pain. A concussion, perhaps. Had she been knocked unconscious? Jane couldn’t remember. For a long moment she remained still, quiet, warily inspecting her surroundings. A single, wooden door stood across the room. Closed and presumably locked. To her left, Jane observed a solitary window. Worn, muslin curtains swayed in a light breeze, the widow open, revealing a faint hint of rosemary and sage. Lifting her head, Jane glimpsed little more than a cloudless blue sky outside, and the hazy peak of a single, treeless mountain far in the distance.

A sudden noise behind the door snagged her attention… (and here comes the plot.)

But before any action begins in earnest, our stage is now set. Perhaps not fully set—but sufficient information has been revealed to sufficiently ground readers in the moment. We can further fill in blanks or add nuance in later paragraphs or scenes or in subsequent chapters. Yet because we mention a door, a window, a distant mountain; most readers will intuit that these items are (or will likely become) necessary elements in our story in some significant—or perhaps insignificant but insightful—way, even if they simply provide a stimulating visual beyond her confinement that readers might ponder.

On the other hand, if you visualize a ragged hole in the roof above Jane’s head, but that hole provides no relevance to your plot or your character(s), why mention it?! So be judicious with your rationale to include any unnecessary snippet of sensory information, because knowing what tidbits not to reveal can be as important in knowing what to reveal.

However, in our haste to move our plot along, if we reveal too little descriptive or sensory info, we may easily underwhelm readers. Consider:

Jane awoke in a small room, tied to a cot. She couldn’t remember her name. Suddenly a noise outside the door startled her….

…because we’re cheating our readers by withholding descriptions (or ambiance) that can greatly enhance our intended experience. Kinda like serving dinner guests bread and butter on paper plates when they’re expecting Filet Mignon on fine china. Maybe they won’t go away hungry, but they certainly won’t go away happy. Without sufficient scene-setting, our writing can feel dry and emotionally vacant, lacking any sense of style and color and flavor. Realize that all sense of dramatic nuance, of stylistic intent, is easily lost behind a too swiftly moving plot.

Here’s a suggestion: Each time you begin a new scene or chapter, think of yourself as a theatrical set director (a.k.a.; set designer), confronting an empty stage. Your first step? Building a new reality. Visualize what’s necessary for the performers, and then what’s necessary for the audience. What physical elements will the actors need to fully tell their story, both in terms of location and stage props? What elements will the audience need to feel fully enveloped in your story?

The next step? Ask yourself what conditions have changed since the previous scene? A new local? A new time? New characters? Mood swings? Because all these changes should be sufficiently revealed before (or very soon after) any forward plot momentum continues.

Understand, that many of us (me, included) often skip a great deal of scene-setting (and character development as well) until a second or third draft. So when working on a first draft—then, yes!—by all means focus solely on moving your plot forward. For the moment, the color commentary can wait.

Meaning it’s okay for our story to remain temporarily incomplete, because the process of writing is fluid, and still very much in motion. At this stage, the writer has room to maneuver. My own first drafts are filled with gaping holes and unfinished thoughts, even random notes to myself—and God help anyone who tries to decipher my intent if they come upon the incomplete manuscript. I make notations in red (I draft everything on-screen, not paper) and rely on red ink to mark my unfinished thoughts. Thus, my first drafts commonly look something like:

Jane awoke [in a fog? Or is she coherent? Naked? Okay, so why naked…simply for titillation, or is there a logical reason?], lying on a cot in a small [describe] room. She found herself unable to remember how she’d gotten here. [why? Concussion? Amnesia? Drugs?] Cautiously, she observed her surroundings and… yadda, yadda.

Because sometimes it’s far easier to return and fully embellish a scene once the skeletal frame of the story is already in place.

Okay, so how much detail is too much? Scene-setting is, of course, a matter of personal preference—but also a question of our ability in gauging how much or how little grounding is necessary to properly immerse a reader in any given scene. As novelists, we can spend paragraphs or even pages attempting to properly scene-set in great detail—although I advise writers not filling pages to such an extent that one loses sight of maintaining plot momentum. In the above example, Jane’s waking confusion—plot momentum—is still our primary focus. So a writer must constantly compromise, juggling plot momentum, character development and sufficient (if temporarily incomplete) scene-setting.

One noteworthy caution: When scene-setting, beware of the dreaded red herring. Jane may notice, for instance, a set of sterling salt and pepper shakers on a table beneath the window. If such items are glimpsed in passing, fine. But if Jane dwells for any reason or spends any perceptible time noting their presence—take heed. Because unless that table and those shakers are somehow necessary to the story, I’d suggest brevity. Take too long to establish a minor character, a clue or a prop that will have no relevant bearing later in your story, (such unintended misdirection being the aforementioned red herring) and some readers may be miffed. Sure, it’s okay to tease readers with deliberately misleading clues—Detective Plum believes Mrs. Peacock to be the killer, for instance, only to have Mrs. Peacock die in the next scene—is perfectly okay in a murder mystery. Such intended misdirection is simply a dramatic invention that furthers the plot. But don’t dwell on the unnecessary.

Sensory Descriptors

Let’s look at those variables available to create a fully developed scene or chapter. Your options include one or more of the numerous sensory descriptors available to more fully inform readers:

• Sight (Visual cues)
This one’s a gimme. A slam-dunk. Either the writer observes (omniscient narration) or a character observes (POV) the various, necessary visuals that ground the reader in a particular reality. The vast majority of novels are primarily visual descriptions. For instance: A castle on the hillside. Belinda’s skin glistening in the moonlight. The zombie’s fiery red eyes. A flock of geese flying south overhead. John arguing with Mary.

Even dialogue, while not directly a visual cue, is typically written as an observable exchange, as experienced between two or more people. So even though we may hear John arguing with Mary, we also see them arguing. The exasperated expressions, the flowing tears, the pouty lips, all combine for a definitive visualization. An adept writer will weave together both visual and auditory cues for the reader to best grasp the situation.

Most adept writers will find ways to weave snippets of scene-setting with  character development and/or plot momentum. For instance:

Riding behind Sir Reginald’s ambling horse, Lady Rockbottom noticed the distant ruins of a castle high atop a granite cliff, towering above the chilly evening’s encroaching fog. Exactly the type of place where the dastardly Sir Evilson would lay in wait for them. The castle, its old walls glowing a ghastly reddish orange beneath the setting sun, appeared little more than a devilish apparition. She feared the elderly Reginald would not stand a chance of defeating the younger, more powerful knight.

• Sound
The creak of a floorboard in a old, haunted house can provoke as much terror as a room filled with ghosts! As a species, we’re inherently drawn to ambient sounds—whether the strains of a finely-played violin or the gentle, distant crash of an ocean surf. Not to mention the aforementioned, classic floorboard squeak of a potential intruder. We’re also instantly wary of air raid sirens, of alarm bells or distant explosions, of an owl screeching in the dead of night. Of two men cursing and arguing loudly in a shadowed alley. Even background chatter—people mumbling, an occasional burst of laughter, glasses clinking—can signify a cocktail party, a single sentence that offers readers as clear a perception of location, without having to describe a room’s lavish contents or clog a reader’s attention with a host of milling, yet inconsequential characters.

Or perhaps little Wanda June is lost in the woods as as soft rain falls. But how the scene might change if she hears the howl of wind, a crash of thunder? Even more subtle ambient sounds—crickets chirping at sunset, the wind rustling autumn leaves—can provide subtle emotional cues to your readers. So don’t lose the occasional opportunity to use sound as a viable grounding tool.

• Touch.
Have you ever written a scene where a character wakes suddenly in the night—the surrounding darkness unrelenting and foreboding? Staring frantically into the abyss, Wanda June feels a feather-light tickle brush against her cheek. So, yes, touch matters. However, for the most part, touch relates to important sensual clues that can better define a condition or observation. For instance; the metal floor felt ice cold beneath James’ bare feet, or Mary awoke to the prickle of countless fat, hairy spiders scrambling over her bare flesh. Sure, Mary can simply observe the spiders—but how much more dramatic if you allow readers to feel the tickle of their hairy little paws as well.

Because yes, spiders have paws.

• Smell.
While not as common as the above descriptors, the ability to reveal scents and fragrances (both exquisite and putrefying) can leave an indelible impact to readers as well. So the next time you’re confronted with a plucky resistance leader chased into the underground sewer system by the evil prince’s guards—take a chance to share the full experience with your readers. Or as my old granny used to say, “When you’re covered in shit, you can’t smell the wine.” I suppose the more common, less offensive adage (as taught in Advertising 101) would be: Sell the sizzle, not the steak. In fiction, the same rules apply.

• Taste.
A picture, they say, is worth a thousand words. So are these ‘lesser’ sense descriptors. Again, Taste—like Smell and Touch—can cut through 1000 words of carefully worded narration in a single sentence. To famished little Wanda June, the sliver of chocolate cake tasted like heaven. Simple enough. Profound enough. There’s not a reader in the world who won’t feel the girl’s joy.

• How and Why.
Occasionally there may come a time when specific mechanics of a scene must be revealed to readers, for clarity’s sake. In Stephen King’s novella, Rita Hayworth and Shawshank Redemption, prisoner Andy Dufresne escapes by crawling through Shawshank’s lengthy sewer system to freedom. A long and particularly gross escape (in both book and film), his friend Red narrates Andy’s escape for the reader. Rather than simply stating that Andy escaped through the sewer, Red’s colorfully grotesque commentary gives readers a delightfully gruesome moment to consider Andy’s trek through a hundred yards of pasty, putrid prison poop. Readers get a little sensual ride (visual and olfactory) along with the How of Andy’s getaway. Because that’s how it’s done!

Here’s another example. Let’s return to our hapless Jane for a moment, tied to a cot and lacking any sense of coherent memory.

Lifting her head, Jane glimpsed little more than a cloudless blue sky outside, and the hazy peak of a single, treeless mountain far in the distance.
. . . . A sudden noise behind the door snagged her attention. A moment later the door swung open and a man appeared, small and haggard, his head shaven. The man wore a black cloak and smelled faintly of formaldehyde.
…..“Ah, Miss Cooper, I see that you are finally awake.” The bald man offered Jane a shriveled little smile. “I have an important question, my dear. Are you listening closely? How did you learn of Dr. Desparado’s whereabouts? Answer that single question and you will be free to leave. However, if you choose to remain silent—ahh, but I can only assure you that you’ll live long enough to regret your decision.”

The bald man’s entrance—whether his character is your novel’s arch villain, or simply a bit player who appears in this one and only scene—is to provide the Why of Jane’s presence in this room. Reading on, readers will likely discover the How in a page or two. (Simply a drop of Rohypnol, my dear, discreetly added to your morning coffee,” the bald man explained with a cackle.) At the moment, the man’s nefarious comments are sufficient for the scene to move forward. Thus, via dialogue, you’re revealing a snippet of information that readers should find grounding enough to infer Jane’s troubles. The reader intuits that more data will soon be revealed.

Fail to reveal this information to readers—Jane’s presence here and the reason behind it—and you’ll find yourself with what we editors refer to, in hushed, shaky whispers, as: a big fat plothole.

• Time (and time’s passing).
When we write, we write in a strictly linear fashion. That happened then. This is happening now. What’s gonna happen in the future? (It’s that pesky time/space continuum thing.) One doesn’t usually pause to contemplate the profundity of such potential directional challenges (unless, of course, one’s writing in the Time Traveling arena). Flashbacks and flash-forwards are linear extracts—that is, scenes or chapters pulled out of an orderly timeline, and yet then told in a similar, precise order. Then, now, later. If a writer gets it wrong—for instance, doesn’t fully reveal to readers that a character’s ‘back in the then’ or ‘gone to the later’, those readers may become hopelessly lost. And, no, many won’t forgive you. So allow for the proper segue, which can be as simple as a few establishing words:

Several years ago, as I recall, when your Uncle Teddy was in the army…

Or,

Two minutes later, when Stephani warily opened the golden orb’s glowing hatch, nothing of her world appeared remotely the same. The old, asphalt road had been transformed into a carpet of tall grass. The little sapling that she had planted in the yard last month had morphed into an enormous, gnarled Oak. Her mother’s house, the tidy home she’d known all her life, had disappeared, replaced by a tall, spindly structure that glistening of polished metals and hummed gently under a blazing ocher sun…

Keeping readers aware of time’s passing—whether a few moments, a few hours or even a few centuries—can be instrumental in properly grounding readers in a story. And time changes can be tricky. For instance, if your last scene or chapter ended at high noon and this scene/chapter begins after sundown—and all other variables being identical—be sure to inform readers of the shift ASAP. If I’ve left the previous scene under the midday sun and suddenly I’m reading about the twinkling stars or glowing streetlights 3 or 4 pages into a new scene, and without any previous indication of the time change…well, consider that taboo. The solution is to simply keep the reader advised, as quickly and succinctly as possible.

Jane awoke from a deep sleep with a start. Her wrists remained tightly bound. She stared at the ceiling for a long moment, trying to recall the bald man’s words. Had he been an apparition? His appearance merely a dream? For the hundredth time she tried furtively to remember her name. Beyond the room’s little window, she could see the horizon beginning to darken. Night would be upon her soon, meaning she’d spent an entire day locked in this miserable little place...

• Moods/feelings/emotions.
Can moods and emotions help set a scene? Absolutely. Typically, we need not make any specific, in-your-face effort to establish a character’s mood. For instance: “Hello, I’m John, your new neighbor! I’m usually a cranky, cantankerous sort, so stay away from me!” isn’t necessary, when, “Yeah, yeah, so I’m your new frickin’ neighbor. BFD,” John grumbled from the doorway. will nicely suffice. Astute writing will best reveal your character’s moods and overall persona. But a terse gaze, a taut smile, a little hand-wringing or the drop of a tear can reveal much about the tenor of the scene. Thus, if a character is secretly angry or relieved or nervous—those snippets of info can help readers understand the scene’s ultimate intention.

Without properly establishing mood settings for your characters (when and if appropriate), you may as well be writing a telephone directory. The three examples below should aptly illustrate the simplicity (and necessity) of this rationale:

“Don’t do it, Madeline!” Rene said, laughing hysterically.
“Don’t do it, Madeline!” Rene cried out in alarm.
Don’t do it, Madeline,” Rene whispered, a furious whisper in the dead of night.

Important information. Revealed discreetly.
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In a nutshell: When beginning to write or plot a new scene or chapter, stop to evaluate what’s different. What’s changed? How does this scene vary from the last scene? If three days have passed between the last scene and this one, and you don’t tell readers—that’s a blunder. If a new character has entered the room, and the writer fails to reveal his presence, and your character beings conversing with this unseen dude three pages in—that’s a blunder. If your evil faerie godmother’s been dressed in black robes for several chapters—and in this scene you’ve draped her in red velvet, but forget to tell us for several pages—that’s a blunder. Why? Because you’ve cheated readers into believing in various specifics (the time of day, who’s in the scene, even a wardrobe change) that are presently untrue. For readers, those omissions can be quite off-putting. Or outright confusing. So, when confronting a new scene, make a checklist, mental or otherwise, of what might be new, different or worth mentioning. And then mention it.
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*Can’t seem to get the hang of scene-setting after many attempts at failures at writing a novel? Is detailed world-building not your forte? Perhaps consider writing a screenplay. Seriously. Script writing is basically dialogue (really great dialogue, mind you) accompanied by the barest bones—a suggestion, really—of visual composition. Even plotting is written with a bare-bones simplicity. The trick is, of course, that a screenwriter must accurately describe the necessary components as quickly, and accessibly—think ‘basics’—as possible.

However, unlike a completed novel, a screenplay is merely the first step in a multi-leveled project where you (the screenwriter) have little-to-no say in the project once the script is complete. Subsequent writers, script doctors, producers and the director may tear your original script to shreds before the camera’s begin to roll. The finished product (a.k.a. a major motion picture) may look little or nothing like your original idea. On the other hand, successful screenwriters are paid increasingly and delightfully robust fees for their efforts and can afford to grin and bear it, whilst driving their Bentley’s to Beverly Hills Savings & Loan, their pockets laden with golden faerie dust. But I digress. Suffice it to say, screenwriting can be a viable option.

For instance:

EXT. (exterior) . . . FARMHOUSE — DAY
Old ANGIE (68) is sitting on a rocking chair on the front porch. Her house is decrepit, the paint peeling. Plastic covers one broken window. Young farmhand HANK is standing in the dirt driveway. Overhead, storm clouds are threatening.

ANGIE.
You get that back field plowed yet, boy?

HANK
(peering past the sagging old barn, toward the empty fields)
No, ma’am. Water pump gave out again. I gotta run into town,
get some new parts.

ANGIE
Storm’s comin’. That ol’ tractor’s gonna rust, if’n a downpour comes.

HANK
(Frustrated)
Not a dang thing in the world I can do about the rain, Miss Angie.

ANGIE
Well, for one, y’all can stop wastin’ time by jawin’ with me an’ git a move on.

Basically, your scene-setting needs are as simple as expressing: A farmhouse. Empty fields. A brewing storm. A bit of anger. It’s up to the director or set director to work out the minutia. As a script writer, you’re working on dialogue and character development, with the merest hint of location setting.
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If I can suggest only one book to curious, wannabe script writers, it’s William Goldman’s (Butch Cassidy And The Sundance Kid, The Princess Bride) Adventures in the Screen Trade. The book is as much a homage to Hollywood as it is a glimpse into what it might take to write a successful script. It’s a light, breezy and fun read…and yet contains a great deal of valuable info and advice.
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Confronting criticism

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A notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Confronting criticism is an essential right of passage that every writer faces along that bumpy road toward publication. Whether you accept or dismiss critical feedback may be crucial to who you are and how you will function as a serious writer.

Okay, so let’s keep this simple. Others may disagree but, for me—as both fiction writer and content editor—only two types of criticism exist. Sooner or later, intentionally or not, most writers will confront either constructive criticism or counter-productive criticism. And knowing the difference could determine our book’s success.

If our intention is publication, sooner or later we will face a professional editor’s dreaded red pen. As writers (hoping to become authors) we must allow ourselves the opportunity to accept criticism that can improve the integrity of our work, or else jettison advice which can obfuscate or derail our story. And seeking credible criticism should not be about collecting accolades or kudos, but rather about improving our work. An easy mistake is to confuse positive criticism as constructive criticism and negative criticism as counter-productive criticism because—nope—that’s not how it works. In fact, the opposite is usually true.

Also, when confronting criticism, a word of advice: Leave your dark and stormy writer’s ego outside the door. A writer who won’t or can’t accept criticism will likely not succeed in this biz. (Yup, it’s that important.)

The Casual Critique.
(See The Professional Critique below.)

Early on, most writers are hungry for feedback. Lacking a legion of professional editors, agents and publishers hanging outside the window to help us along, a writer’s left with friends and family and, if we’re lucky, an intimate little writers group. (More about writers groups below.) Sure, there’s nothing wrong with asking the guy next door, a distant cousin who writes greeting card jingles, or our Great Aunt Isabel, for advice. If we trust their intellect and our own instincts, certainly we can enlist their support. However, I suggest treating any familial feedback with cautious optimism. Be wary of a friend or family member’s beaming critique: Your book is positively stunning. Your writing is poetic, your voice angelic, and your plot absolutely breathtaking.” Such accolades can be the worst possible feedback a writer can receive, should they be spoken to placate or motivate (or politely ditch) you. Pleasant words to hear, sure—but ultimately, if spoken without integrity, the joke’s on the writer.

So what’s the difference between a good and bad critique? Let’s say you’re writing a murder mystery. Your protagonist is a disgruntled private investigator. The feedback: “Your protagonist does stupid things” isn’t remotely helpful. However, a thoughtful critique such as; “Your protagonist appears to get by on lucky or coincidental occurrences, but never through logic or cunning or self-reliant sleuthing. I think your protagonist needs to be more proactive in solving the mystery” is pretty good advice. Whether or not you’re able to accept such potentially constructive feedback depends upon your ability to free your mind, silence your ego, and consider creative alternatives to your preconceived notions. And writers must trust their own instincts in determining whether or not solicited criticism is valid and useful.

The Professional Critique.

A better choice than relying on friends and family might be an alpha or beta reader—a non- or semi-professional editor—someone who reads and critiques simply for the love of reading. And, yes, a well-read friend can serve as a alpha/beta reader but, again, seeking criticism shouldn’t be about collecting accolades or kudos. (Signing a publisher’s contract and aggressive book sales will deliver that particular message.) As writers, we’re looking for helpful criticism that identifies overlooked or illogical flaws that weaken or confuse or obscure our writing and/or our message. We’re seeking ways to improve our efforts, and that occurs through occasionally hard-hitting feedback that identifies flaws and, if we’re lucky, offers potential solutions as well.

Note: Typically an alpha reader (much like a content/developmental editor) will look at incomplete or stalled manuscripts, searching for glaring holes, insufficient character development or motivations, major inconsistencies and unrealistic coincidences in a story, and give you suggestions on possible options and paths to follow. A beta reader (or line editor) will typically accept only polished or almost-finished manuscripts, and will seek out grammatical errors, typos and garbled/unclear word choice or sentence structure.

If you decide to seek out an alpha or beta reader (or even friends and family) for feedback, here are a few guidelines worth remembering:

Don’t offer a potential beta reader an incomplete manuscript in rough draft mode. If your novel’s in pieces, unfinished and unwieldy, you’re likely to receive feedback in the same piecemeal, uncertain, unwieldy manner. How can a beta reader give any sort of credible advice if the work is raw, unfinished and merely pending? This sort of symbiotic relationship is ultimately worthless, a waste of time for both you and the reader. If your book’s half done, you’re essentially asking someone to test-drive a new car without wheels or an engine. (Although keep reading…)

If you’re lost in the middle of a novel and seeking advice on how to continue, look for an alpha reader. Instead of offering a half-baked manuscript riddled with blank patches and unfinished thoughts, consider providing a concise summary of your plot in outline form—as comprehensive and detailed a story-line as you’re able. You’re not looking for polishing or line-editing, you’re seeking basic story options, what might work, what might not—and, technically, not really criticism at all. You’re seeking an alpha reader to help you develop a fictional roadmap from Points A to Z. You’re still constructing the puzzle, seeking viable ideas to move forward. As my old Granny used to tell me, “Don’t worry about the wedding date if you haven’t found a girl yet.”

If you’re lost in the beginning of a story—you’ve written 5 or 10 pages of an impending novel and get stuck—stop writing the novel. Seriously. If you like what you’ve written but don’t know how to proceed, change gears! Again, consider outlining before you continue. Or see if you can finish the work as a short story. Give yourself the opportunity to write 10-20 pages with a definitive middle and end in mind. If you find the idea of writing 300-400 pages too daunting, break it down into more manageable pieces. Think of yourself as writing a series of integrated short stories instead of chapters—and worry not about subsequent chapters you intend to write. (See Rule #16: Focus On The Now.) If you find yourself with a complete story, maybe you’re on your way to writing a collection. However, if you find yourself with more to say on the matter—keep writing, one page at a time.

Conversely, don’t offer friends and/or family—even if it’s your well-intentioned mother!—a complete 300 or 400+ page manuscript and expect an overnight perusal. Or an impartial reading for that matter. Proactive reading (that is, comprehensive understanding and the resulting rational feedback) is a lengthy, intense and often laborious process.

So if you’re looking for erstwhile familial advice, ask for a partial read—no more than the first 10 or 20 pages of your manuscript. It’s a far less obtrusive, demanding request. Shorter excerpts will prompt more in-depth feedback. If you like the resulting comments, and your reader(s) enjoy the assistance, either ask if they’ll read another 20 (or more!) pages, or wait for them to offer. If you have a friend who’s good at editing and is willing to take on your entire novel, awesome! But consider a bottle of wine or even a cash payment ($100-$200 if you can afford it) in return, or offer a return of services if you’re both writers. You can also seek out an outline alpha or beta reader for about the same price. But definitely do some basic research. Some will be well worth the cost — others, not so much.

BTW, I know more than a few writers who are loathe to accept any sort of critical feedback. These writers (some who are struggling with their efforts) abhor suggestions and/or possible solutions to potential problems. They assume—incorrectly—that a novel must be a solitary effort, and that any outside advice somehow diminishes and/or voids the author’s ‘ownership’ of the story. My response is a resounding, “Bogus!” Even if you accept feedback that ultimately dictated that you to rewrite your entire novel—the book is unquestionable yours and yours alone. Every word that is either axed or that remains resolutely in place (and in what precise order) is ultimately your decision. That’s your call. It’s your book. Period.

Should a literary agent or commercial publisher accept your manuscript, (congrats!) your options are truncated. Both agents and publishers are risking that you (and your manuscript) will be successful and profitable, and once they sign a writer as a client, each will strive to produce the best possible book possible. With rare exception, that success will be predicated upon your level of assistance.

Do realize that an agents, editors and reputable publishers* won’t have the same visceral connection as you (the writer) to the finished manuscript—and yet each has an invested interests in producing the best version of your book possible. Both an agent and a freelance editor have reputations that depend upon assisting you with a pristine, professional work of fiction (or non-fiction). A publisher has intrinsic knowledge about designing and marketing books, and if you find yourself in that enviable position of being a contracted writer, keep in mind that their opinions count. A legit publisher’s in-house editor has a paycheck to earn. A commercial publisher will drop upwards of $10K simply producing both a printed book (and cover), and an ebook for publication. Mainstream publishers may even risk additional tens of thousands on marketing, PR and in branding you as a viable—meaning capable of producing multiple profit-making or even best-selling books—author.

Agents and publishers who see the value of your work are typically happy to work with you, if rewrites are advised. Your input can be invaluable… but don’t get cocky! As the author, you are no longer in charge. Working with a legit publisher (one who does not charge writers to publisher their work) can be both an exasperating and blissful experience — but the fine art of compromise is essential. If you’re loathe to cut a single word, to rewrite a scene or take erstwhile advice…it’s time for a reality check, because usually their opinions will take precedence. So my best advice? Go with the flow.

A word about writers groups and workshops.

I’m aware that some writers are skeptical (or outright afraid) to join or begin a writers group. For years I was one of those writers. Me? I didn’t need to join no stinkin’ writers group—until, on the advice of a writing friend, I joined one. For several years thereafter, the six (sometimes 7 or 8) of us, all fledgling, earnest but unpublished wannabes, gathered weekly for three grueling hours and learned the fine art of proactive listening.** We also learned to trust one another and, week by week, traded a multitude of often beneficial writing suggestions and solutions.

A writers group can also train you to not only receive, but to offer, constructive criticism. A group/workshop can motivate you to choose words more precisely and write more consistently, and can harden that notoriously fragile, creative psyche—because sooner or later, somebody’s going to hate your book and will delight in telling you so. And when they do, my advice is this: Don’t take it personally. Collecting rejections and weathering disgruntled readers comes with the territory. Just that those of us who’ve already dealt with critical voices are far more immune to the prattle of strangers.

Whenever somebody tells me that they couldn’t get through a story or book of mine, I simply smile and offer my condolences. “I’m sorry to hear that. Hopefully my next effort will be more to your liking.” And, for the more fearless among us: I’m sorry to hear that. I’d love to know what you found lacking. Would you care to elaborate? Hey, can I buy you a beer?” Because why not turn a close encounter into a learning experience? You’ll seldom receive a more heartfelt critique.

Learning to ignore toxic or misguided criticism—“You’re stupid! You’re ugly! Your mother dresses you funny!” Or, “Your book sucks dog balls!”—really is a valuable life lesson. If and when you eventually learn to shrug off such mindless or insincere criticism—an exquisite, clarifying, joyous occasion, by the way—you’ll find yourself a much happier writer. And certainly a happier person.

But I digress. Personally speaking, I used my experience in a local writers group to eventually attune my brain to hear every criticism about my style, my plot, my characters (good or bad) with an open mind, to evaluate —sometimes for moments, sometimes for weeks—specific bits of feedback that I considered potentially important. I once jettisoned my entire first act—118 pages—because of my group’s near unanimous advice that my story “really starts on page 119.” Seriously. I gutted one hundred and eighteen pages because my laborious introduction (and way too many secondary characters) did not directly relate to the story that would eventually emerge. I reworked Act I from the ground up and managed to fit my essential introductions into a far more dramatically paced 25 pages, then reworked another dozen or so pages into a feasible segue that blended seamlessly (one could assume) with the remainder of the story. But I spent almost three months pondering the edit before I pulled the trigger and began the rewrites. Still, I don’t regret it for an instant.

One word of advice. If you do find yourself deleting pages, keep a backup copy of your original work. I make constant back-up copies in Dropbox (cloud hosting app), because every once in a while I follow some crazy urge, change or kill a dozen pages, only to realize ‘Nope—stupid move.’ So keep multiple back ups, just in case.

If you’ve been seeking a local writers group and can’t find one, consider starting your own. If you have choices—meaning there are several existing groups in your area—perhaps you can locate other writers in your genre. It’s not necessary of course, just a little icing on the cake. Personally, I think intimate groups of 4-8 can work nicely. Fewer than four opinions and you may find yourself lacking sufficient commentary. With more than 7 or 8 active members, you may discover insufficient reading and critiquing time for each writer. (My weekly group typically ran for 3+ hours. Then tedium begins to creep in. Constructive criticism requires sharp minds and keen observations. So keep it short, keep it sharp.)

With the advent of online forums, writer chats and aggregate communities (such as Reddit’s r/writing) one can find numerous opportunities to meet fellow writers, without even getting out of your ‘jammies. If you can find a few like-minded souls, see if you can branch off into a more exclusive, reliable digital network. The internet—for better or for worse—has negated the need for face-to-face interaction. With the right connections, online interactions can prove just as valuable. Personally, however, I do recommend face-to-face interaction. Writers are hermetic enough. And, like I said, confronting constructive criticism face-to-face builds character.

Writing workshops—those all-day, weekend or weekly events, can provide powerful motivation. Can wield tremendous influence. Can provide a safe haven and a soothing sense of camaraderie. Because, no, you’re not in this alone. But, yes, you’ll pay for the experience, and a week long event (including room and board) can run a thousand bucks or more. Worth the price of admission? Established workshops aren’t for all of us, but for many writers, they can provide a perfect environment to unpack all those tucked away emotions. Because nothing can mess with one’s head more than the isolation of spending three or six or twelve months confronting a manuscript, while everyone else in the world (or so it seems) parties their nights away. Your best revenge is by adding your name to their crowded bookshelves.

I’ve found longer workshops (a week or more) to provide the motivation to keep one writing. You’re ditching reality and jumping down the rabbit hole—spending days in what I consider a sort of cerebral surreality that feels almost psychedelic in it’s intensity, and with the ability to strip the mundanity of everyday existence from your psyche. You’ll eat, sleep and live writing. You’ll bond with other writers, make some nice connections and you’ll even find a few lifelong friends. I found my wife. So, yeah, I highly recommend it.

The bottom line? Sooner or later, every writer can use a good set of alternative eyes. Stephen King had Tabitha. Leo Tolstoy had Sophia, Harper Lee had Truman Capote, and history wonders if Stephen, Leo and Harper would even be published today without the help of some pretty loyal and brilliantly opinionated company.***

Sooner or later, every published writer is expected to expose her/his work, warts and all, to public scrutiny. My suggestion is, the sooner you develop the crucial social skill of accepting criticism, the better. Don’t let your own critical fears (rational or not!) dissuade you from a second opinion. Every writer’s ultimate goal is to be seen by millions. If you can’t imagine your work being exposed to a beta reader or two, I suspect coping with the potentially soul-crushing reality of mass public scrutiny will be far more difficult to endure. (So start small and work your way up!)

Your understanding and acceptance of criticism (both good and bad) is so important, it’s worth repeating. In fact, it’s a new rule. Rule #99: Only two types of criticism exist: constructive and/or counter-productive criticism. Knowing the difference is crucial.
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* What’s reputable? Agents and publishers who charge a service fee or fee-based services, reputable as they might seem (or actually be!), rely on a writer’s money to stay in business. Many such agents and indie publishers (including in-house editors) can indeed improve the quality of your work. But their professional existence (not your book’s success) is largely based on your bank account, and occasionally on your life’s savings. An unwary writer can spend tens of thousands or more, spend years rewriting based on a bevy of ‘professional opinions’—and still be no closer to selling a commercially viable book. Before signing a contract, ensure that you’re not obliged to pay any up-front fees to ‘ensure potential publication.’

If you’re not sure where to even find a list of reputable agents and publishers, check out Publishers Marketplace. It’s the industry standard…and it’s totally worth your time.

** Active listening vs. Proactive listening: Active listening is the fine art of fully engaging (listening or reading) and comprehending without judgement. Proactive listening requires a full measure of active listening and subsequently offering constructive criticism as well. And what is criticism, after all, but judgement? However, constructive criticism should consist of a fair and accurate assessment—a far more complex and difficult social skill.

*** If you’re into films about writing/writers, check out The Last Station (2009, Christopher Plummer, Helen Mirren). A mesmerizing, dramatic late-life biography of Leo and Sophia Tolstoy.

Also, since we’re here, check out Genius (2016, Colin Firth, Jude Law, Nicole Kidman), a worthwhile biopic of Scribner’s book editor Max Perkins, who shredded (for the best) works by Hemingway, Fitzgerald and Thomas Wolfe.
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Dialogue (Part 8:) When Not to Use Dialogue

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rules-header-fullA notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Writing Great Dialogue (Part 8)
When not to use dialogue.

By now you’re probably aware that I love dialogue. I love its texture, its allure and ambiance, it subliminal mood enhancement (e.g.; the squeal of joy, the cry of alarm, the subtle whisper.) Both the impeccably placed, “I love you more than life itself, my darling Rosette,” and “You’re dead to me, Alfredo,” work exceptionally well on my tender psyche. I love the spoken word’s ability to fully explain (or subliminally alter) a character’s mood or emotion, or to more completely develop a character’s true nature. I love its ability to turn the plot on a dime. For instance:

…..“I love you more than life itself, my darling Rosette. You are the most beautiful, intelligent, wonderful woman I’ve ever—” Pierre paused, his attention suddenly shifting beyond Rosette’s beautiful, intelligent, wonderful shoulder. “Say, isn’t that Mssr. LeBeaux’s missing Rembrandt hanging over your fireplace?”

Meaning that, unlike omniscient narration, where the writer often may need pages of careful planning and a deft hand to shift momentum or to change a story’s direction, dialogue can provide a sudden, unexpected pivot. In a line or two, dialogue can provide a cliff hanger, spill a secret and/or reveal essential plot momentum. Dialogue is a writing tool with 1,000 uses.

However…!

After spilling countless buckets of digital ink extolling the virtues of dialogue in several previous posts, I’m here to reveal dialogue’s seedy underbelly, its subversive or toxic presence in any novel. It is a tool, after all. And one doesn’t hammer nails with a hacksaw. Because, yes, misguided dialogue can cause writers a world of hurt.

Here, then, are those areas where I believe dialogue (or a prolonged use of dialogue) may not be your best bet. Those six scenarios where I’d advise against using dialogue, are:

1. Don’t use dialogue as an alternative for action.

…..“Look at that volcano, Avignon! Have you ever seen such a magnificent eruption in your entire life? Look at all that smoke. Look at all that belching fire. Look at the village burning! Isn’t it breathtaking!”

As a reader, I don’t want to be informed via dialogue about an important visual. If you’re writing about any sort of dramatic incident or event—a passionate kiss, a sinking ship, an erupting volcano?—realize that readers want to live those moments, as close to the action as possible. We want to experience the earth trembling, the heat of the spouting lava, the yearning or the terror or the joy. I want Avignon, and the reader, to be right up there on the side of the mountain, smelling the sulfur fumes and watching the lava flowing dangerously near. So show me the volcano, don’t simply tell me second hand. Show me the battle. Or the love. Or the brain-sucking zombies. As a reader, I want to feel, smell, taste and observe every crucial detail for myself.

Sure, sometimes dialogue can be necessary to prime a potential plot, and that’s okay. Consider (early in Act I, perhaps) this sort of spoken set-up:

…..“Doug’s grandfather was a Marine on Okinawa during the war,” Ben said. “He saw his share of Japanese soldiers charging at him with fixed bayonets. His best friend, Walter, was killed right in front of his eyes. According to Doug’s gran’pappy, three days before Walter died, he found this map.” Ben stared down at the tattered parchment lying on the table between them.
…..“See that little red X in the middle, that’s Sui Gushiku,” Ben continued. “Shuri Castle, it’s called today. The place was destroyed during the war, and rebuilt as a school. But Doug’s grandfather told him a hundred times that Walter swore he’d discovered some sort of secret tunnel. The access is hidden in a nearby forest, hard to find, and leads to an underground chamber beneath the school. That faded X is where Walter supposedly found the statue. Swears it’s solid gold. Treasure chests, too. Dozens of them. Doug thinks there’s a good chance all that loot’s still there, unknown and untouched for nearly a century. Hey, pass the rum, willya?”

So yeah, dialogue can work as a tease. As a prompt. But as a reader, I better soon be following Doug and Ben on an adventure and experience that secret chamber for myself.

2. Don’t drop long-winded or intense dialogue in the middle of action. (Refer again to Action VS. Information). If in doubt, schedule important scenes of lengthy dialogue immediately before or after scenes of intense action. Snippets of relevant dialogue are, of course, okay during dialogue. “Duck!” shouted Sgt. McBucko as enemy artillery shells rained down around them. (I’d certainly consider that acceptable.) However, in that same precarious situation, Sgt. McBucko’s long-winded reflection about his mother’s apple pie, is not.

3. Don’t use dialogue as an RDS (Rapid Delivery System). Dialogue can be quite useful as a convenient and conversational way to hasten along all sorts of character development or plot momentum. If done well, a reader won’t even realize that they’re downloading a significant bit of data. However, one should avoid writing a summation of events using dialogue. The fictive summary—basically an abridgement or synopsis of a plot, of a scene, or of a character’s complicated rationale—becomes a passionless, tension-lacking device to quickly whisk readers from Point A to Point B. If a scene appears in your book, then it damn well deserves to be told with both passion and panache. The summary lacks these two qualities, and (imho) is often the result of lazy writing. If you’re unwilling to paint a complete picture, why should a reader be willing to spend time struggling to enjoy such a limited view? For instance:

.….“How did you manage to survive, Penelope?”
…..“It wasn’t too bad. During the summer months, when the zombie hoards were decimating most of the city, we just kicked back and watched TV. Since zombies don’t have a clue how to use elevators, my cousin Kenny and I lived in the penthouse suite of the Ritz Carlton and every week or so I’d take the express down to the basement and raid the kitchen. I mostly lived on cans of soup and, until the power died, frozen beef patties. Oh, sure, the meandering dead eventually found a way in. One of those damn zombies killed Kenny and another ate my dog’s brain, so that’s when I left. And here I am.”

Wait—they killed Kenny? They ate Spot’s brain? Sounds like a great deal was indeed happening up in the penthouse. And yet so much potential drama is told in summation. Meh! As a reader, I want to know how the zombies discovered the penthouse! If Kenny or Spot were important characters in your book, I’d expect a far more dramatic and heartfelt sendoff than a brief word or two. Show us the terror. Show us Spot’s brain in all of its delightfully gory detail.

4. Don’t use dialogue to introduce reader-feeder. (Reader-feeder being too much information, too quickly compressed, or else information that the writer attempts to reveal to the reader via characters already well aware of that info…and thus without a logical necessity to reveal to one another.)

For instance, let’s say we’re writing a novel that centers on twin brothers, Ed and Ned, living in a small Midwestern town—and they’re desperately trying to solve their father’s murder. A few pages in, Ed turns to Ned and says, “Sheriff, our murdered father’s name was Stanley.” Even if readers don’t yet know this information, both brothers obviously know it (and most likely the sheriff knows the name as well), so the revelation—as written—comes across as reader feeder.

The quick fix is by tweaking the dialogue to more discreetly reveal such info:

…..“You’re Stan’s twin boys, aren’t you?”
…..“That’s right, sheriff,” Ed said. “And we’re here to ask you what you’re doing to find our father’s killer.”

Or through monologue:

…..Our dad, Stanley Jones, didn’t have an enemy in the world. And yet, somebody shot him seven times and left him in a ditch off of the Interstate. No matter how long it takes, me and my brother Ned, we intend to find out who killed him. That damn Sheriff Monroe doesn’t care a lick that our daddy’s dead.

Or through omniscient narration:

…..Stanley Jones didn’t have an enemy in the world. Except somebody had shot the old man several times, then left his body in a ditch near Interstate 95. Ed and his brother Ned were bound and determined to discover who killed him. Or die trying.

5. Don’t use dialogue as a shortcut for a writer’s fear of emotional depth. As odd as this may sound, some writers (me among them, although I’m getting better) have a subliminal habit of forcing emotions upon characters.

Calvin told Susan that he loved her. She hugged him tightly and, through cascading tears of joy, Susan told Calvin that she loved him too.

So what’s wrong with this? In some situations the line may work quite well. (This tactic also works in short works of fiction.) But do realize that you’re distancing the reader from visualizing those emotions playing out on the page. Real emotion isn’t always easy to express, and some writers may feel that a simple “I love you,” cuts through all that sticky red tape of oogy emotions. But consider a simple line, such as:

Calvin brought Susan a small vase of flowers from the garden that morning, the same way he’d brought her fresh flowers every morning for the last twenty-five years.

If that isn’t love, I don’t know what is. But by depicting random acts of love in this manner you’re allowing readers to gradually—and more fully—comprehend the depths of Calvin’s affection. A writer can conceivably pen a brilliant love story without ever uttering the words “I love you.” It’s the old show, don’t tell theory of novel writing.

In certain situations, there’s nothing wrong with: Calvin told Susan that he loved her Should circumstances dictate, using a more passive narration may create a mood that better fits your intentions. But realize that this sort of faux dialogue typically distances the reader from the immediacy and  passion of the moment. And, after 457 pages of gradually building foreplay in a smoldering, epochal love story, this:

He told her that he loved her.

…ain’t nearly as mind-blowingly fulfilling as:

“I love you more than life itself, Rosette.”

Trust me.

6. Don’t use dialogue when monologue would better suffice. Basically, when a character speaks, that’s dialogue. When a character has a private thought, that’s monologue. Obviously, when a character’s alone on a page, that character will seldom speak aloud—I mean, why bother?

“I shouldn’t really be doing this,” Irene mused aloud, cautiously reaching for the attic door. “Daddy told me never to go up there after dark.”

Sure, there are times a character may actually speak aloud when alone (especially if afraid or excited)—but use this trait sparingly. One can work around the issue with a clearly defined thought bubble. For instance:

I shouldn’t really be doing this, Irene mused to herself, cautiously reaching for the attic door. Daddy told me never to go up there after dark.

Or:

Irene was well aware of the old legend. Her father had told her a hundred times never to venture into the attic after dark. Taking a deep, uneasy breath, she stepped forward and reached for the door.

Realize that characters who routine mumble to themselves may seem a bit…strange, perhaps? But monologue is no less important than dialogue in a story, and if you’re writing in First Person voice, monologue may actually become your most common, even favored, approach to communicating with the reader.

Some developing writers will attempt to find another character to fit into a scene, simply to force a dialogue whenever communication is necessary. I’m not sure why. A writer should never be off-put by a character’s personal thoughts. And adding an unnecessary character, simply as a convenient sounding board, has its own disadvantages. (Does he/she have any other purpose in your story?) And, let’s face it, a solitary character can’t help but have private thoughts—even in scenes crowded with people, everyone has private moments, so monologue is a very functional tool when communicating with readers. Monologue can be (and should be, imho) an integral part of character development. (Also refer to: Dialogue vs. Monologue.).

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Dialogue (Part 7): Attribution

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rules-header-fullA notebook for fiction writers and aspiring novelists. One editor’s perspective.

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Writing Great Dialogue:
Attribution

Dialogue is perhaps the most essential, the most versatile, of any writer’s tools. One could conceivably write a novel without dialogue (or monologue)—although I wouldn’t recommend it—because dialogue is the humanity that brings a novel to life. Plotting may be its backbone, but dialogue is a book’s heart and soul. However, clarity is paramount, especially in crowded scenes when multiple characters speak. So be certain that you properly identify those characters to the reader.

…..“I love you, Bruce,” Tanya said.

Attribution—that is, to attribute (or ‘tag’) speech to a specific character, e.g.; he said, she said—is a placeholder of sorts, a metaphorical blinking arrow indicating the speaking party. One can also use an attribution modifier (AKA, a beat) to depict either the speaker or the listener’s visual prompts during a conversation: A nod, a shrug, a thoughtful pause, for instance.* About the only advice I can suggest is to integrate these markers as clearly and as discreetly as you’re able. When attribution (and/or any attached descriptive modifiers) become obvious on the page: “I hate every bone in your body,” Jeanette screeched in that loud, obnoxious, maniacal way she usually did when she drank too many Lambrusco wine coolers. …you’ve perhaps tried too hard.** However, as a rule of thumb, allow your characters’ personalities to define each character, and not an overabundance of attribution. When in doubt, err on the side of simplicity. 

If your scene depicts only two characters chatting, you can tag a character sparingly. Readers will understand that two people are taking turns speaking, and that’s usually pretty easy to determine. Something like:

.….“Where’s the vodka?” Steve said.
…..“Over there on the bar,” Linda told him.
…..“No, the bottle’s empty.”
…..She pointed. “There’s another bottle in the kitchen.”
…..“Okay, thanks.”
…..“No problem.”
…..“Hey, would you like another drink?””
…..“Yeah,” she said. “Thanks. A vodka tonic.”

Yes, a new paragraph must separate each character’s spoken words. It’s an important visual indication to the reader.

This is incorrect:
…..“How are you feeling?” Ted asked. “Pretty well, thanks,” Alice replied.

This is correct:
…..“How are you feeling?” Ted asked.
…..“Pretty well, thanks,” Alice replied.

If only two people appear in the scene, this is also correct:

…..“How are you feeling?” Ted asked.
…..“Okay, I guess.”
or
…..“How are you feeling?”
…..“Okay, I guess,” Alice replied.

Because once tagged, Ted’s question or Alice’s reply will be intuitively understood.

And, if you wish too embellish further, by using descriptive modifiers, these visual beats should remain relevant to the moment by adding visual cues to the reader:

…..“How are you feeling?”
…..Alice frowned, absently touching the bruise on her shoulder. “Okay, I guess.”

Alice’s visual depiction is sufficient for the reader to decipher who’s speaking, and also feeds readers subtle clues about a character or plot. Typically, keep the beat and the speaker’s dialogue in the same paragraph, to avoid confusion. You can tag both characters in a snippet conversation, and provide both a modifier and attribution, although it’s not necessary, and may actually feel repetitive:

…..“How are you feeling?” Ted asked.
…..Alice shrugged, absently touching the bruise on his shoulder. “Okay, I guess,” she said.

Too much? (S’up to you!)

Attribution becomes a bit more complicated with three or more characters depicted in a conversation. But the same rules (usually) apply. Use only sufficient attribution necessary to avoid confusion, or to give slight visual cues that can add clarity to the scene that would otherwise look like:

…..“How are you feeling?”
…..“Pretty well, thanks.”
…..“Not me. I bruised my shoulder.”

Okay, so who’s saying what? The simple fix is:

…..“How are you feeling?” Ted asked.
…..“Okay, I guess,” Alice replied.
…..Richard shrugged, absently touching the bruise on his shoulder. “Yeah, I’ve been better.”

Numerous variables apply when considering attributes, and you’ll quickly realize what sort of stylistic cadence best suits your needs:

…..“How are you feeling?” Ted asked.
…..Richard stared forlornly at the overturned bus and said nothing.
…..Alice touched the bruise on her shoulder. “I’ve been better.” She shook her head, wondering how the hell the accident even happened.

Another concern is avoiding repetition that might quickly lead to reader fatigue, such as when resorting to this sort of mindless overload:

……“How are you feeling?” Ted asked.
……“Pretty well, thanks,” Alice said.
……“I think I bruised my shoulder,” Richard said.
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…..“I should take a look,” Ted said.
……“I bandaged him up last night,” Alice said.
……“I think I’ll be okay,” Richard said.
……“Let’s see if we can fix this thing,” Ted said.

.It’s perfectly acceptable to add longer snippets of visual clarity during a conversation as well. Typically during conversations—especially longer conversations—one’s characters can subtly continue to move the plot forward.

…..“How are you feeling?” Ted asked.
…..“Pretty well, thanks,” Alice said. She shook her head, wondering how the hell the accident had happened. The last thing she remembered was Richard’s cry of alarm as the bus suddenly swerved off the road and began to tumble down the embankment. “I don’t even know what happened.”
…..“A deer ran out in front of us,” Richard said, remembering the moment. “I’m sorry. I guess I overreacted a bit. Is the bus totaled?
…..Alice nodded. “Yeah, we’re not going anyway soon.”

Even during conversations, your characters should be physically or mentally active. (I mean, how many motionless conversations have you had?) If your characters are little more than limp stick figures throughout the conversation, with little or no visual stimulation or forward momentum, that scene may very quickly become a talking heads scene—and even if the information imparted is important, you may lose a reader’s interest. So, yes, while dialogue is important, active dialogue is crucial. In fact, it’s now a rule:

Rule #55: Don’t just write dialogue, write active dialogue. Avoid ‘talking heads’ scenes by maintaining visual stimulation or plot momentum during intense scenes of dialogue. In other words, if you depict two characters attempting to diffuse a ticking time bomb with thirty-seconds remaining on the timer, they don’t stop diffusing the bomb to carry on a conversation. Keep the plot moving.

A few notes about structure.

Keep all punctuation elements (commas, periods, etc.) inside of quotation marks. 

This is incorrect.
…..“How are you feeling”? Ted asked.
…..“I’m feeling okay”, Alice said.
…..“So am I” somebody else said. (lacking punctuation)

This is correct.
…..“How are you feeling?” Ted asked.
…..“I’m feeling okay,” Alice said.
…..“So am I.” Richard slowly nodded. “I think I’ll be okay.”

This (front loading an attribution) is also correct.
.….“How are you feeling?”
…..Alice said, “I’m okay.”

Also, only use periods as final punctuation of attribution itself. Never: “How are you feeling?” Ted asked?

You can insert attribution (and/or descriptive modifiers) in mid-sentence if spontaneity or heightened drama is necessary.

…..“I don’t think it’s wise—” Paul jerked Andrea’s hand back from the ticking package. “—to touch that thing.”

In longer soliloquies (a soliloquy being a dense solo monologue) it’s okay to provide paragraph breaks in the same manner you’d format any sort of lengthy narrative structure. However, do not provide a closing quote mark between paragraphs. By omitting the interim closing quote, you’re visually alerting the reader that the new paragraph is a continuation paragraph; words spoken by the same person. Thus:

…..Paul said, “I haven’t seen Josh in nearly ten years. I’m not sure I’d even recognize him these days. Not since the accident. I heard the collision messed up his brain. His mother told me he would sometimes wake up at night and swear he could see ghost-like apparitions standing at the foot of his bed.
…..The strange thing is,” Paul continued, “Josh told me once that he used to see ghosts even before the accident. I didn’t tell his mom, of course. I think she’d rather blame his personality disorder on the crash.”
…..“I never knew that,” Andrea said.

Also take note of the two distinct schools of thought concerning attribution. Some writers believe that attribution should only consist of: he said or she said—lacking any other sort of descriptive modifier. True fundamentalists won’t even switch between said or asked, should a question be posed. Thus, one would write: “Is that gun loaded?” Mary said. Another option? Mary stared curiously at the gun and frowned. “Is that thing loaded?”

Such fundamentalists also loath assisted attribution, such as: “Don’t point that thing at me,” Paul said angrily. They insist (and perhaps with some validity) that the dialogue itself should define a moment’s potency, whether fear, cheer or excitement.

The more liberal group of attributionists (of which I’m a cautious advocate) feel that attribution can provide numerous modifiers to enhance a reader’s perception. “I didn’t think to check,” Gary admitted.

Thus, one can say, one can ask, one can query, one can admit, one can call, one can whisper, one can cajole, one can blubber, one can bark, one can wonder, one can insist

By providing additional descriptive modifiers, one can also ask quietly, one can admit freely, one can call loudly, one can whisper suspiciously, one can blubber uncontrollably, one can vehemently insist…as well.

For instance, consider the sentence: “Don’t do it, JoAnne,” Maria said. With minimal effort, a writer can fine tune a specific emotion or mood. For example, a single modifier can drastically change the nuance of the character speaking:

“Don’t do it, JoAnne,” Maria said excitedly.
“Don’t do it, JoAnne,” Maria said with a laugh.
“Don’t do it, JoAnne,” Maria said, horrified.

However, I do believe a writer should use these more effusive attributions sparingly, and I agree that simple ‘he said’ or ‘she said’ usage should be considered standard fare. Every once in awhile, however, I find it more aesthetically pleasing or dramatically astute for a character to admit or whisper or adamantly insist.

But, again, simplicity and discretion is the key.

“One last note about punctuation!” I belatedly screamed. While this point is somewhat off-topic, it bears repeating: Exclamation points. Don’t use them. If you must, use them sparingly. Rarely. Seldomly. Unless you’re writing YA (because  you have more wiggle room when applying emphasis) I suggest using as few as one or two a chapter. Certainly no more than one every few pages. Just be aware an editor or publisher will remove 95% of these literary cockroaches. Why? Because readers expect you to use your writing skills to infer excitement. Repeated use of ! is the mark of an inexperienced writer, and almost as horrific as using emojis in a manuscript.

BTW: Rarely,  if ever, has a character of mine hissed. However, I don’t believe I’ve ever seen a fantasy novel where at least one evil wizard doesn’t let fly an angry hiss or two. My only suggestion is that one shouldn’t attempt to hiss if there are no inherent essss sounds in a sentence.

For instance: “Seldom have I seen such sniveling incompetence,” the evil wizard hissed.

But one cannot hiss out a sentence such as: “Where did you find that golden goblet, Conan?

“Make sense?” I ask.


* Be careful to avoid repetitive attribution. A page filled with people smiling or pausing or shrugging gets old quickly. If Mary Ellen pauses thoughtfully on page 12, I really don’t want to see her pause again for another 10-20 pages. She can regard Henry cautiously, or stop to ponder the hole in the floor, but frequent shrugging, smiling and pausing becomes quickly annoying to readers. (This is also a valid reason to give characters various traits or tics. For instance, if Mary Ellen wears glasses, she can occasionally nudge. If she’s allergic to spring, she can sometimes sneeze…so these sorts of attributes during a conversation can include completely independent gestures, expressions or movements.)

** Although occasionally, the situation and/or style permitting, I can’t deny that the above sentence could possibly work! Although many of us would probably consider the paragraph somewhat reader-feederish. (Too much info, too compressed.) But never say never.
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